AI Insights · Timothy · July 2022
Top 5 High Fantasy Games Performance in Luxembourg: Q2 2022
Discover the performance trends of the top 5 high fantasy games on a unified platform in Luxembourg for Q2 2022, based on Sensor Tower data.
In Q2 2022, the top 5 high fantasy games in Luxembourg showcased varied performance trends across downloads, revenue, and active users. Here's a detailed look at their metrics, according to Sensor Tower data.
Clash Royale from Supercell experienced fluctuations in its weekly revenue, peaking at around $6K at the end of March and gradually declining to approximately $1.2K by late June. Weekly downloads also saw a downward trend, starting from 578 in late March and decreasing to 218 by the end of June. Despite these declines, weekly active users remained relatively stable, hovering around 12K throughout the quarter.
Clash of Clans, also by Supercell, showed a significant spike in weekly revenue, reaching $7.5K in early May before settling at around $5K by the end of June. Weekly downloads varied, with a notable increase to 323 in early May but eventually falling back to 172 by late June. The game maintained a consistent number of weekly active users, averaging around 12K to 13K.
Evony by TOP GAMES INC. saw its weekly revenue peak at approximately $6.8K in early April, with fluctuations throughout the quarter, ending at around $3.1K in late June. Weekly downloads remained relatively steady, fluctuating between 162 and 287. Weekly active users showed minor variations, averaging around 800 throughout the period.
Rush Royale: Tower Defense TD from MY.GAMES B.V. displayed a diverse revenue trend, peaking at around $958 in mid-June and ending the quarter at approximately $843. Weekly downloads were relatively stable, ranging between 133 and 250. Active users saw a gradual increase, peaking at 949 in early June before slightly declining to 841 by the end of the quarter.
Diablo Immortal by Blizzard Entertainment, Inc., which launched in early June, experienced its highest weekly revenue of approximately $5.3K during the first week of June, tapering off to about $2.2K by late June. Downloads saw a sharp initial surge to 1.1K in the first week, dropping significantly to 95 by the end of the month. Active users followed a similar trend, starting at 1.5K and decreasing to 651 by the end of June.
For more insights into the performance of these and other high fantasy games, visit Sensor Tower.